Hideo Kojima Biography

(Video Game Designer)

Birthday: August 24, 1963 (Virgo)

Born In: Setagaya

Hideo Kojima is the creator, writer, director and producer of a number of hugely successful video games and is recognized as one of the most influential game designers in the industry. He began designing video games during a time when the medium was still relatively new, and many of his friends and colleagues discouraged him from exploring these untested waters. Although his early career was filled with rejected game ideas, he persevered against the naysayers and rose to become the Vice President of one of the largest game publishing companies in the world. He started his game design career with Konami and made his first breakthrough when he modified a combat title called ‘Metal Gear’ into a more stealth oriented game, marking the beginning of an entire new genre of game that focuses on planning, tactics and subterfuge rather than sheer force. Before his video game career took off, he was interested in writing and directing films, and this cinematic influence helped his games to inspire the next generation of designers in the relatively new world of video games. The cinematic cut scenes and intricate storytelling of his games encouraged many other designers to follow in his creative footsteps, and today the ‘Metal Gear’ series of games is one of the most financially successful video game franchises ever created.
Quick Facts

Age: 59 Years, 59 Year Old Males

Millionaires Japanese Men

Height: 1.73 m

Founder/Co-Founder: Kojima Productions

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Childhood & Early Life
Hideo Kojima was born in Tokyo, Japan, but his family moved to western Japan shortly after his birth. Growing up as a latchkey kid, he had to deal with loneliness and loss as a child, when his father passed away while he was just 13 years old.
From an early age, he knew that he wanted to be a writer and illustrator, but faced a lot of pressure to seek out a safer and financially stable line of work. Despite discouragement from his family and peers, as a teen, he wrote and illustrated original short stories and sent them to magazines, although none ever got published.
While attending college and studying economics, Kojima spent a lot of his free time playing video games, which at the time was a new medium that hadn't been explored much.
He shocked his peers by announcing in his fourth year of college that he wanted to design video games, even though his previous ambition had been to become a film director. Even though most of his friends discouraged him from pouring his energy into an untested creative outlet, he cites unwavering support from his mother as a big influence in his decision to pursue video games.
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Kojima's early career was marked by a lot of rejection, and his video game ideas failed to gain any traction with publishers. In 1986 he was hired by the game publisher ‘Konami Digital Entertainment’ to work in their MSX home computer division as a designer and planner.
Owing to the system's limited color palette and resources, the assignment was a bit of a disappointment to the creative and imaginative Kojima, who had hoped to work on the more colorful Nintendo system.
Many of Kojima's early ideas were refused, but he got his big breakthrough when he was asked to take over a project called ‘Metal Gear’. He fixed problems with the game's clunky combat system by instead focusing the game play on sneaking and subterfuge.
Released in 1987, the first ‘Metal Gear’ game introduced its tough protagonist ‘Solid Snake’ to the world, and the title remains one of Kojima's most recognizable and successful franchises.
During the '90s Kojima's career finally took off and he began developing his own projects for the ‘Konami MSX2’ as well as for other gaming systems, including a sequel to his breakout hit ‘Metal Gear’.
In 1998, the release of his PlayStation title ‘Metal Gear Solid’ brought him to the attention of industry insiders and fans alike and he became a celebrity in the video game world.
He kicked of the '00s with a sequel to ‘MGS’ which was one of the most highly anticipated game releases ever at the time. He repeated his success in 2001 with the release of the video game and anime franchise ‘Zone of Enders’. By the end of the decade he had come up with several other projects, including several ‘MGS’ sequels and spinoffs.
On April 1, 2011, Kojima was promoted to Vice President of ‘Konami Digital Entertainment’. This promotion was a step up from his previous title of Vice President of ‘Konami Computer Entertainment Japan’ and gave him almost unparalleled creative control over one of the most popular game publishers in the world.
Major Works
Beginning with the release of the first iteration in 1986, the ‘Metal Gear’ franchise is Kojima's biggest and most recognizable contributions to the gaming world. The main character of the title, ‘Solid Snake’, has even made appearances in other video games like ‘Nintendo's Super Smash Bros Brawl’.
Awards & Achievements
In 2009 the entertainment website IGN named him number six in their list of top game creators of all time. That year he also received a ‘Lifetime Achievement Award’ at the ‘Game Developers Conference’.
Personal Life & Legacy
Kojima is unmarried and has no children, but continues to enjoy the support of his mother. She even plays his video games, and it is believed she took an entire year to finish ‘MGS3’.
The famous game designer’s anagramic pseudonym is Joakim Mogren. An actor playing Joakim Mogren made an appearance in the controversial ad campaign for ‘MGS5’ as the mysterious CEO of a fictional game design company.

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